Worldbuilding work for a game idea based on Treasure Island. A desolate world after nuclear warfare, young Jim discovers a map to a hidden basin full of the last pure plant life on Earth.
Cafe Exterior Roughs and full interior linework for The Children of Calamity, indie animation.
Worldbuilding concepts for a theoretical game map, with keyframe illustrations of the different hub worlds. 
Pirate ship design and ideation for Fallings Tides, an NDA project I am currently involved with. I have permission to share my work.
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